Post by Ayanami on Jun 14, 2008 9:51:13 GMT -5
Name: Alice
Gender: Female
Age: 12
Race: Human
Clothes: Blue dress with black Allen Ann shoes.
Hair color and style: Blonde
Eye color:Purple
Personality: A happy go lucky girl that has long forgotten what it feels like to be around others.
Weapon: Dark powers
Familiar: N/A
Other: That she knows some psychosis.
Story: Alice-She is a ghost who appears as a young blonde girl. She boasts extraordinary powers, but has a generally dark and insane logic. Most demonic compendiums also describe her a "mysterious girl" without further information. Alice was a girl that died but was resurrected as a ghost by Belial, the Count In Red and Nebiros, the Baron In Black. One of these unfortunate citizens was the hero's former neighbour, who shared her name with the game's heroine. When the hero confronted Alice, she asked that he should die for her and join the citizens of Roppongi. The hero refused, and was forced to fight both Belial and Nebiros in separate battles. After the defeat of both these demons, the power that bound Alice to this world faded away, and she vanished once again. She is also known to have psychic powers that is from Roppongi.
Here is a picture of her.....
Alices' Tarot Fortunes.....
1. Fool-It Represents the beginning and has infinite possibilities.
2.Magician-Represents Action and initiative, but also represents immaturity.
3.Priestess-Represents contemplation and knowledge.
4.Empress-Represents motherhood and life that it brings forth.
5.Emperor-It is an opposing card and relates to leader and fathership.
6.Hierophant-Represents formality of knowledge and and stands for religion.
7.Lovers-It represents choice and decesion.
8.Chariot-Represents victory for the indivisual, but only for a short one.
9.Justice-Represents on what is right and wrong.
10.Hermit-Represents the search for answers deep inside of a persons heart.
11.Fortune-Represents fate and the opportunities that comes with it.
12.Strength-Represents as passion and self control. It is deflicted as power within reason.
13.Hanged Man-Represents the inability to take action.
14.Death-Spiritual awaits with this card which represents death. Death is considered a transitional card that tells of a beginning and an end. The old one and a new one begins.
15.Temperance-This card represents balancing the opposites and opening his/her eyes to the world allows an indivisual to grow.
16.Devil-This card represents the face of temptation.
17.Tower-The tower represents of stoping and beliveving, but with some hope from someone he/she will learn to move on forward which is represented by the Star arcana.
18.Star-Represents hope and serenity and bliss from the moon arcana.
19.Moon-Represents bliss and vurnible to illusions as fear arises within a personas heart with trepitation as this represents having a bright future.
20.Sun-Represents a bright furture and a will to signify true achievement.
21.Judgement-This card represents the looking back on the past and making decesions.
22.World-Represents full awareness of a place in the world.
This pretty much sums it up as Tarot card tells the growth of an individual.
((Updated!))
Gender: Female
Age: 12
Race: Human
Clothes: Blue dress with black Allen Ann shoes.
Hair color and style: Blonde
Eye color:Purple
Personality: A happy go lucky girl that has long forgotten what it feels like to be around others.
Weapon: Dark powers
Familiar: N/A
Other: That she knows some psychosis.
Story: Alice-She is a ghost who appears as a young blonde girl. She boasts extraordinary powers, but has a generally dark and insane logic. Most demonic compendiums also describe her a "mysterious girl" without further information. Alice was a girl that died but was resurrected as a ghost by Belial, the Count In Red and Nebiros, the Baron In Black. One of these unfortunate citizens was the hero's former neighbour, who shared her name with the game's heroine. When the hero confronted Alice, she asked that he should die for her and join the citizens of Roppongi. The hero refused, and was forced to fight both Belial and Nebiros in separate battles. After the defeat of both these demons, the power that bound Alice to this world faded away, and she vanished once again. She is also known to have psychic powers that is from Roppongi.
Here is a picture of her.....
Alices' Tarot Fortunes.....
1. Fool-It Represents the beginning and has infinite possibilities.
2.Magician-Represents Action and initiative, but also represents immaturity.
3.Priestess-Represents contemplation and knowledge.
4.Empress-Represents motherhood and life that it brings forth.
5.Emperor-It is an opposing card and relates to leader and fathership.
6.Hierophant-Represents formality of knowledge and and stands for religion.
7.Lovers-It represents choice and decesion.
8.Chariot-Represents victory for the indivisual, but only for a short one.
9.Justice-Represents on what is right and wrong.
10.Hermit-Represents the search for answers deep inside of a persons heart.
11.Fortune-Represents fate and the opportunities that comes with it.
12.Strength-Represents as passion and self control. It is deflicted as power within reason.
13.Hanged Man-Represents the inability to take action.
14.Death-Spiritual awaits with this card which represents death. Death is considered a transitional card that tells of a beginning and an end. The old one and a new one begins.
15.Temperance-This card represents balancing the opposites and opening his/her eyes to the world allows an indivisual to grow.
16.Devil-This card represents the face of temptation.
17.Tower-The tower represents of stoping and beliveving, but with some hope from someone he/she will learn to move on forward which is represented by the Star arcana.
18.Star-Represents hope and serenity and bliss from the moon arcana.
19.Moon-Represents bliss and vurnible to illusions as fear arises within a personas heart with trepitation as this represents having a bright future.
20.Sun-Represents a bright furture and a will to signify true achievement.
21.Judgement-This card represents the looking back on the past and making decesions.
22.World-Represents full awareness of a place in the world.
This pretty much sums it up as Tarot card tells the growth of an individual.
((Updated!))